unitDef = {
	Name=[[Wall]],
	UnitName=[[uar_wall]],
	ObjectName=[[uar_wall.obj]],
	Description=[[Anti missile defense system against nuclear missiles]],
	BuildPic=[[uar_wall.png]],
	corpse=[[uar_wall_dead.obj]],
	Side=[[UAR]],

	ActivateWhenBuilt=0,
	BuildDistance=300,
	DamageModifier=1,
	MaxDamage=100,
	SightDistance=10,
	SoundCategory=[[NULL]],
	Upright=1,
	WorkerTime=0,
	Levelground=0,

        BuildTime=100,
        BuildCostEnergy=10,
        BuildCostMetal=10,
        EnergyMake=0,
        EnergyStorage=0,
        EnergyUse=0,
        ExtractsMetal=0,
        MakesMetal=0,
        MetalMake=0,
        MetalStorage=0,
        MetalUse=0,
        TidalGenerator=0,
        WindGenerator=0,

        FootprintX=2,
        FootprintZ=2,
	MaxSlope=20,
        YardMap=[[oo oo]],

        Builder=0,
        Airhoverfactor=0,
        CanCapture=0,
        CanFly=0,
        CanGuard=0,
        CanHover=0,
        CanMove=0,
        CanPatrol=0,
        CantBeTransported=0,
        CloakCost=0,
        CloakCostMoving=0,
        CruiseAlt=0,
        Floater=0,
        HoverAttack=0,
        Init_Cloaked=0,
        IsFeature=0,
        IsTargetingUpgrade=0,
        MinCloakDistance=0,
        OnOffable=0,
        Stealth=0,
        Autoheal=0,

        RadarDistance=0,
        RadarDistanceJam=0,
        SonarDistance=0,
        SonarDistanceJam=0,

        SmoothAnim=0,
        AirHoverFactor=0,

        customParams = {normaltex = 'unittextures/uar_wall_normals.png',},
}

return lowerkeys({ uar_wall = unitDef })
